j.236M Smash hit causes a sliding knockdown. Works on any ground wake-up, air tech and DR tech. Stays grounded and shoots a projectile straight up. Original 3D model of Goku from Dragon Ball FighterZ Includes meshes in several formats including FBX, OBJ and DAE Includes PBR textures with Normal and Specular maps Brought to you by Rip Van Winkle, enjoy and check out my other items The second character to be confirmed is Kefla, the fusion of alternate-universe Saiyans Caulifla and Kale. Each time someone has him as a pointer it's almost impossible to get a hit on him because of his 2000 ways to dodge any attack in game, like come on he can flip lvl 3 super or walk to you while you are blasting Ki's on him????!!! DRAGON BALL FIGHTERZ - Goku (Ultra Instinct) Works with. Gender: Likes. Patch Notes •, • Since then, I've been labbing him as much as I could and I think I found some pretty optimal stuff with him. Grab your balls. No holding anything back!" These Easter Eggs take on many forms, and are listed Ultra Instinct Goku [Dragon Ball FighterZ] Description Discussions 0 Comments 9 Change Notes. He also can get away with doing nothing due to the sheer amount of options the opponent has to look out for. Dragon Ball FighterZ (pronounced "fighters") is a 3D fighting game, simulating 2D, developed by Arc System Works and published by Bandai Namco Entertainment.Based on the Dragon Ball franchise, it was released for the PlayStation 4, Xbox One, and Microsoft Windows in most regions in January 2018, and in Japan the following month, and was released worldwide for the Nintendo Switch in September 2018. On block, there's a minimum 12f gap between Goku spinning the Ki Blasts > shooting them out. DBZ by diegoku92. Doesn't work with grounded hitstun and snapback. This mod gives UI Goku 4 extra costumes Costume02 UI -Sign- Costume03 End of Z Costume05 Galactic Patrol UI Costume06 Galactic Patrol UI -Sign- You NEED this script for the mod to work Follow me on Twitter! Report. Has an alternate animation if used twice in a string, though this is purely cosmetic. Used for low hitstun decay assist extension. Feb 9, 2020 #14 As I expected, Kefla's coming to the game. Through repeated use, Goku manages to complete the form, allowing him to lead his Universe in standing a chance against Jiren. For Goku in his Super Saiyan Blue form, click here. What is a good way of dealing with him? Its high damage, cross-up immunity, and high hitstun makes this an amazing reversal. vs. Piccolo "Gohan! acelog9 7 months ago #12. Weight: While its horizontal tracking (to you) isn't great, its vertical range is unparalleled. 214H is generally preferred due to how much safer it is than 22S. Published: Jun 16, 2020. Flags . UI Goku is invulnerable to Ki Blasts while walking forward, starting from frame 4. Can also be used as a whiffed command dash in a similar vein to 236H in certain near-corner combos. Cordy. j.H Smash hit causes a sliding knockdown. UI Goku's signature Ultra Instinct "glow" happens during a forward Heavy. Files. See More by Black-X12. The fast startup also allows it to combo from j.LL2H with autocombo boost. Some Gokus in Dragon Ball FighterZ… Like any other DP, this is super negative on block and UI cannot call assists to make it safe. From Dustloop Wiki < DBFZ‎ | UI Goku. This is your prime conditioning tool. All versions can be used to challenge superdash better than regular normals can on anticipation/reaction because of their active frames. Member. 2L has far better frame advantage than 5L, which makes it great to chain into from 5L for stagger pressure. "When the world needed him most, he vanished.". Arc System Works has made all of Dragon Ball FighterZ super moves spectacles for the eyes, and for UI Goku, they turned it up to 11. When the opponent is in untech time, it will also have reduced startup, better tracking, and will wait till they are in range before attacking. Local multiplayer (2) Online multiplayer (2-8) Screenshots. Over 43 percent of players selected UI Goku during week 7 play which was actually an increase from where it was in week 1/2 considering no Japanese players … Air counter recovers faster than ground counter. In general, anything outside of light normals will give enough time to land an uncontested punish with 5L/2L/j.L. Todos. vs. Vegeta (Super Saiyan) "As a former god yourself, you should know how pointless this fight is." Goku can only cancel the first or the last hit. Introduction Quotes Quote Match Type "Let's both do our best!" GT Goku is literally all three in one. this looks a little bit like that thing from that one show. Ki/Assist/Sparking/Dragon Balls • His simple yet effective move set welcomes new players with open arms. Plus enough on hit to whiff Sparking activation and still combo with 2M. This gives it poor blockstun for a C Assist (average otherwise) but also considerable strength in neutral, plowing through everything to catch the opponent anywhere on screen. Mortal Kombat 11 isn't the only fighting game sharing new DLC this morning. On parrying strikes, Goku acts instantly and punishes the opponent without any chance of escaping. There's much better beams in the game, but if you absolutely 100% need a beam assist and do not want to change your team, this is an alright option. Once you can get them to block, then you can start to use 214L/M. Issues. Updates. Each time someone has him as a pointer it's almost impossible to get a hit on him because of his 2000 ways to dodge any attack in game, like come on he can flip lvl 3 super or walk to you while you are blasting Ki's on him????!!! First and last hit combo into Superdash in the corner. Comments 2. Movement/Canceling • His combos are easy to learn, but leave a whole lot to master. Mostly used in corner combos. Non-Smash can still combo into SD in the corner. Frame Data & System Data • This combo gives UI Goku that fearful silver glow, giving him the ability to dodge anything except Supers. At the corner, can link into 5L for an easy 30% with a corner BnB. This page was last edited on 20 December 2020, at 17:56. Go-to move before popping Spark and/or as an alternative for 236L after Dragon Rushes at the end of corner combos. This move is a pretty good in neutral due to it's comparably fast startup to other 5H moves. Tracks horizontally for about half screen. Huge range with really good pushback on block, putting Goku out of range of most normals. vs. Gohan (Teen) "Let's both go all in! I don't want to play the game until Bandai nerfs UI Goku period. Love the Akuma stance at the end like he just did a raging demon . Goku front flips around before ending with a dash toward the opponent. Halts all momentum and moves slightly forward. Off of said trade, you can connect a 5L in the corner. Cannot hit airborne opponents, not even mid-combo. vs. Piccolo "Pure rage won't be enough to best me." You Might Like . All versions are handy to use as frametraps during blockstrings, and if blocked, can be further covered by Embodied Light. After being announced alongside Kefla, Ultra Instinct Goku is now set to make his official Dragon Ball FighterZ debut. Occurs after Startup. Race: English: On a midscreen hit, the wall splat is long enough for you to add a 5S before Vanishing. Attack Attributes • Long blockstrings, big combo extensions that can lead into 80% with a couple of bars, and you're afraid to use plus frames or pressure him on oki because of 214H and the R2 tech punch. An opponent can frequently find themselves afraid to attack and then helpless to escape pressure. In a blockstring, 6S > 236L will whiff, allowing for Reflect bait if used in tandem with 6S > 236M. Relatively low damage in comparison to the cast. Second hit counts toward scaling mid-combo. With proper timing, Trunks can connect j.S > j.236M midscreen as an example. If you don't have an assist that allows j.LLL > j.214L + Assist DR due to it being a pop up assist, you can go for j.LL2H > j.236L + Assist DR instead and it'll deal the same damage. Generic "Let's hurry up and get this started!" Users can automatically react to any threat without the need to acknowledge it and defend themselves. Can also be used as a desperate tag into another character by DHCing when blocked, as it's long duration is enough for the game to revert back to neutral. I can’t stress how much I experienced pure frustration from his BS. After being announced alongside Kefla, Ultra Instinct Goku is now set to make his official Dragon Ball FighterZ debut. The manga colored Gokus will release in the 9th too. Of the Full Gokus there are Base Goku, SS Goku, SSGSS Goku, Goku GT, and UI Goku, taking the initial Goku count to a minimum of 5 Gokus. This invulnerability goes away the moment he switches to a different action. Unfavorite. Goku (Ultra Instinct), Goku (GT), Broly (DBS) are the only characters whose announcer voice clip comes from another character. It's bad framedata leads it to being a poor mixup and stagger. Assist A is better in a lot of ways however, leaving this beam assist feeling somewhat underwhelming due to how slow it is for what feels like not that much reward both on block and on hit. Wall bounces on hit. 10f of landing recovery sounds pretty risky... until you realize Goku recovers in the air and is free to do literally anything to avoid being punished, say for example, 214H into j.214H. 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